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MPEG-4 under the spotlights
The standard that came as an option to Microsoft´s
monopoly gains the attention and makes its way to total
acceptance.

About MPEG-4
The standard provides a great deal of tools for the coding
of audio-visual objects. The visual part provides five
profiles for the coding of natural, synthetic, and synthetic/natural
hybrid visual content. MPEG-4 points out the needs for
an increasing audio-visual content in digital form. Unlike
the linear coding of audio and video in the previous MPEG-1/2,
the MPEG-4 coding is based on objects, which can be an
image or a video: a car in movement or a still picture.
It can also be an audio object like the sound of a dog
barking. This association between audio and video is called
audio-visual object. Another functions addressed in the
system are:
- Tool for storing MPEG-4 data in a file (the MPEG-4
File Format, MP4);
- Text representation with international language support,
font and font style selection, timing and synchronization
and
- Timing identification, synchronization and recovery
mechanisms.
Functionalities of MPEG-4
Its technology brings to users much more flexibility
of production content. It is also possible to manage and
protect content owners´ rights. The standard offers
transparent information, which can be interpreted and
translated into the appropriate native signaling messages
of each network with the help of relevant standards bodies
(feature that benefits network service providers). Higher
levels of interaction with the content can also be achieved.
MPEG-4 Version 1
Among the audio functions in the format is the facilitation
of a variety of applications including multichannel audio,
intelligible speech and natural or synthesized sounds.
It also supports the use of audio objects consisting of
speech signals (coding using bitrates up to 24kbit/s)
as well as synthesized speech, where the bitrates range
from 200 bit/s to 1.2Kbit/s. The first version of the
MPEG-4 supports bitrates bewteen 5kbit/s and 10Mbits/s,
progressive formats, interlaced videos and resolutions
to beyond HDTV. The format is said to have efficient compression
of videos and textures. One of its functions is called
Face Animation, which allows parameters that
animate synthetic faces to be sent, with one note: the
part standardized by MPEG-4 is restricted to the parameters.
MPEG-4 Version 2
The 2nd version of the format is built on the first,
being backward compatible with it. With new tools, functions
and profiles. The audio part is also extended from the
first version.
MPEG-1/2 x MPEG-4
A difference between the former and the new MPEG is that
the first standardized a particular type of algorithm
while the MPEG-4 is standardizing a group. The hardware
that supports MPEG-4 must be flexible in order to execute
different groups of algorithms. This brings up an important
advantage: The MPEG-4 can be adapted to future coding
technologies.
A whole new group of applications will use MPEG-4, such
as videoconferences, mobile communications and access
to remote video server for multimedia applications. The
work is also being focused on digital television, graphical
applications and the World Wide Web. MPEG-4 will deliver
technology basically for multimedia communication.
MPEG-7: Extending the standard
According to the MPEG-7
group the standard "aims at offering a comprehensive
set of audio-visual descriptions, which will form the
basis for applications enabling the needed quality access
to content, which implies good storage solutions, high-performance
content identification, proprietary assignation, and fast,
ergonomic, accurate and personalized filtering, search
and retrieval."
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Other aspects of MPEG-4
Last June, Apple executives stated that the QuickTime
file format was the basis for MPEG-4. Apple is part
of the MPEG-4 Committee and the Internet Streaming
Media Alliance and works to promote MPEG-4 solutions.
Being MPEG-4´s format is a big advantage for
Apple and its QuickTime. Among the companies that
support MPEG-4 is Philips, which has created a special
line of media software using MPEG-4 streaming.
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In February, 2000, Toshiba announced its first single-chip
MPEG-4 videophone System Level IC for IMT-2000. In April
of the same year, Philips Digital Network division was
showing, with Wave Systems Corp, the company´s MPEG-4
tools and services and waves streaming media e-commerce
services to content providers and streaming media network
companies. The list of companies involved with MPEG-4
include other giants like Compaq, Sony Eletronics, Intel,
IBM and Creative Labs.
As righteously said by sources, one big catch in MPEG-4
is that it is an alternative to Microsoft´s monopoly.
That is reason enough to be adopted at least by companies
that wish to reinforce their rights to price and content
options.
(Sources: MPEG-4
Industry Forum, Fraunhofer
Institute, ZDnet)
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